﻿<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:Emitters="ProjectMercury.Emitters" xmlns:Modifiers="ProjectMercury.Modifiers" xmlns:Controllers="ProjectMercury.Controllers">
  <Asset Type="ProjectMercury.ParticleEffect">
    <Name>Beam Me Up</Name>
    <Author>Matt Davey</Author>
    <Description />
    <Emitters>
      <Item Type="Emitters:BoxEmitter">
        <Name>Particles</Name>
        <Budget>500</Budget>
        <Term>1</Term>
        <ReleaseQuantity>1</ReleaseQuantity>
        <Enabled>true</Enabled>
        <ReleaseSpeed>[-12.5,12.5]</ReleaseSpeed>
        <ReleaseColour>
          <Red>[0,0]</Red>
          <Green>[0.752,0.752]</Green>
          <Blue>[0.752,0.752]</Blue>
        </ReleaseColour>
        <ReleaseOpacity>[1,1]</ReleaseOpacity>
        <ReleaseScale>[16,16]</ReleaseScale>
        <ReleaseRotation>
          <Pitch>[0,0]</Pitch>
          <Yaw>[0,0]</Yaw>
          <Roll>[0,0]</Roll>
        </ReleaseRotation>
        <ParticleTextureAssetPath>LensFlare</ParticleTextureAssetPath>
        <BlendMode>Add</BlendMode>
        <Width>100</Width>
        <Height>250</Height>
        <Depth>100</Depth>
        <Rotation>0 0 0</Rotation>
        <Modifiers>
          <Modifier Type="Modifiers:LinearGravityModifier">
            <GravityVector>0 1 0</GravityVector>
            <Strength>150</Strength>
          </Modifier>
          <Modifier Type="Modifiers:OpacityInterpolator3">
            <InitialOpacity>0</InitialOpacity>
            <Median>0.5</Median>
            <MedianOpacity>1</MedianOpacity>
            <FinalOpacity>0</FinalOpacity>
          </Modifier>
          <Modifier Type="Modifiers:ScaleInterpolator3">
            <InitialScale>16</InitialScale>
            <Median>0.5</Median>
            <MedianScale>32</MedianScale>
            <FinalScale>16</FinalScale>
          </Modifier>
        </Modifiers>
        <Controllers />
      </Item>
      <Item Type="Emitters:BoxEmitter">
        <Name>Fast Beams</Name>
        <Budget>500</Budget>
        <Term>0.5</Term>
        <ReleaseQuantity>3</ReleaseQuantity>
        <Enabled>true</Enabled>
        <ReleaseSpeed>[0,0]</ReleaseSpeed>
        <ReleaseColour>
          <Red>[0,0]</Red>
          <Green>[1,1]</Green>
          <Blue>[1,1]</Blue>
        </ReleaseColour>
        <ReleaseOpacity>[1,1]</ReleaseOpacity>
        <ReleaseScale>[256,256]</ReleaseScale>
        <ReleaseRotation>
          <Pitch>[0,0]</Pitch>
          <Yaw>[0,0]</Yaw>
          <Roll>[0,0]</Roll>
        </ReleaseRotation>
        <!--<ReleaseImpulse>0 -50</ReleaseImpulse>-->
        <ParticleTextureAssetPath>Beam</ParticleTextureAssetPath>
        <BlendMode>Add</BlendMode>
        <Width>100</Width>
        <Height>100</Height>
        <Depth>100</Depth>
        <Rotation>0 0 0</Rotation>
        <Modifiers>
          <Modifier Type="Modifiers:OpacityInterpolator3">
            <InitialOpacity>0</InitialOpacity>
            <Median>0.5</Median>
            <MedianOpacity>0.1</MedianOpacity>
            <FinalOpacity>0</FinalOpacity>
          </Modifier>
        </Modifiers>
        <Controllers>
          <Controller Type="Controllers:CooldownController">
            <CooldownPeriod>0.05</CooldownPeriod>
          </Controller>
        </Controllers>
      </Item>
      <Item Type="Emitters:BoxEmitter">
        <Name>Slow Beams</Name>
        <Budget>100</Budget>
        <Term>1.5</Term>
        <ReleaseQuantity>3</ReleaseQuantity>
        <Enabled>true</Enabled>
        <ReleaseSpeed>[0,0]</ReleaseSpeed>
        <ReleaseColour>
          <Red>[0,0]</Red>
          <Green>[0.5, 0.5]</Green>
          <Blue>[0.45, 0.55]</Blue>
        </ReleaseColour>
        <ReleaseOpacity>[1,1]</ReleaseOpacity>
        <ReleaseScale>[450,450]</ReleaseScale>
        <ReleaseRotation>
          <Pitch>[0,0]</Pitch>
          <Yaw>[0,0]</Yaw>
          <Roll>[0,0]</Roll>
        </ReleaseRotation>
        <!--<ReleaseImpulse>0 -50</ReleaseImpulse>-->
        <ParticleTextureAssetPath>BeamBlurred</ParticleTextureAssetPath>
        <BlendMode>Alpha</BlendMode>
        <Width>120</Width>
        <Height>100</Height>
        <Depth>120</Depth>
        <Rotation>0 0 0</Rotation>
        <Modifiers>
          <Modifier Type="Modifiers:OpacityInterpolator3">
            <InitialOpacity>0</InitialOpacity>
            <Median>0.5</Median>
            <MedianOpacity>0.3</MedianOpacity>
            <FinalOpacity>0</FinalOpacity>
          </Modifier>
        </Modifiers>
        <Controllers>
          <Controller Type="Controllers:CooldownController">
            <CooldownPeriod>0.25</CooldownPeriod>
          </Controller>
        </Controllers>
      </Item>
    </Emitters>
  </Asset>
</XnaContent>